Digital Foundry launches Pokémon Crimson and Crimson JPGAMES.DE

Digital Foundry launches Pokémon Crimson and Crimson JPGAMES.DE

The technology experts at Digital Foundry have pokemon crimson and crimson Took it on the chest. Now you really don’t need to be a tech whiz to notice the framerate drops in Paldea. Flickering shadows, figures and Pokémon that pop up, or even slow-moving windmills catch the eye of the layman.

But of course Digital Foundry gives ideas even more background. In particular, there is a lot of misunderstanding about how Crimson and Purple perform in comparison to Pokémon Legends: Arcus.

First of all, it turns out that Pokémon Crimson and Crimson are actually pretty simple to look at. Textures are muddy and repetitive, mid-range detail is almost non-existent, and shadows are only very close, if they’re worked properly. Digital Foundry calls the starting position “ugly and cheap”.

What follows is a phenomenal list of problems and shortcomings. It completely ignores the bugs going viral on social media. This is the normal gaming experience that is observed. Is the switch too weak for Crimson and Crimson? Digital Foundry answers this in one word: No.

This will be evident in games like Xenoblade Chronicles 3 or Dying Light on the one hand, but above all in Pokémon Legends: Arceus. Most Crimson and Crimson environments will look “ridiculously simple” in comparison. Arceus also has a pop-in, but Crimson and Crimson are “dramatically worse”. Finally there is also the comparison with Zelda: Breath of the Wild.

The big question remains: why? Digital Foundry is also looking into this. According to interviews, development began in 2019, but apparently several developers helped Arceus several times. The “complete production” phase can be shortened this way.

Game Freak put out roughly one game a year, a “breakneck pace” in modern game development. The fact that Crimson and Purple are even bigger than Arceus and offer a “real” open world probably didn’t help. Crimson and Crimson are also based on the same engine.

“Widespread technical flaws, embarrassing graphics, a pathetic draw distance, poor performance, mediocre image quality, and a multitude of errors,” Digital Foundry testifies at the end. “Pokémon fans deserve better.”

There’s also some praise: sometimes the interior can look quite nice, especially when the camera is right. Other than that, the character design is successful and the Pokémon look good.

There’s also a little tip – at least you can interpret it that way – in the video description: “We were able to try Pokémon Crimson and Crimson only after the game was released.”

Video from Digital Foundry:

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artwork: pokemon crimson, pokemon crimson, nintendo, the pokemon companygame Freak

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